still planning on updating FV when I get a chance with a helm and updated shoulder texture, but in the meantime I've finished up two couriers (being animated now), and am working on two dire weps and a spirit breaker set. hoping to finish them all up very soon! wep bases (went a little overboard but whatever I was having…
I'm pretty much done, after some more tweaks to the alpha channel here is the final result in game. I'm very happy with the effect I was able to achieve with the dynamic reflections, the Source engine really surprised me. Since I still had a few days till the end of the contest I decided to also make an M4 version. This…
Thanks for checking out our stuff, as well as the feedback(it helps out a lot) Kurt Russell Fan Club- we will love to do asset breakdowns as soon as kickstarter craziness breaks down We have co a combat update in the works as well as more to illustrate our game mechanics and design. and we should get that soon. As far as…
Hey everyone! Sorry for the crazy absence- things have been crazy on my end! right after I posted this I went on a vacation, had PAX, and then have been working really hard on Destiny! Even after launching The Taken King, still hard at work at work, with little to no time for personal stuff. Soon though. despite a crazy…
pylon looks great bro ! you should use Thiago method, its great. Just plan out what types of textures you need first and have some good pixel density going. If your vertex painting in udk u'll be fine :) btw mess around with the ceiling it shouldnt be flat, like have an angled roof. some interesting, also break up those…
Hi Dylantc, my name is Oliver Henne (my last name is translated "Chicken" in english). So i have a huge affiliation to rooster, chicken etc. Your work is great! Nice Idea... Last April i started a study at SAE-Institute Cologne as an 3D Artist. I hope to create such stunnig 3D Models soon. I think my fist project at the…
Great to see this thread picking up some interest again! I was getting sad that no one would take on the lava challenge but you guys have killed it! I mean damn @Kazperstan, that is some sexy lava. As far as I know there are people having problems with substance designer crashing on launch. Apparently its a date based…
I recently updated to the newest Catalyst Drivers, although I normally use the Omegadriver flavor for better game performance. Once the newest drivers were installed, it fixed the rendering issues I was having with Mudbox, but both Mudbox and XSI were updating incredibly slow. There was a delay to my cursor, and selections…
Thanks renderhjs, really great and solid tips. It is indeed a really difficult task to develop a good user interface, that works for everyone. And of course presentation is everything in a successful program. I'll work on a new design soon and I'll try to to block some designs out in PS. (if you don't mind i'll PM when…
Yes i really need some finished work. Anyway the ones in the main bigthumb gallery are meant to be finish soon. The WIPs i have plenty more and those are there because were the ones i had on the other computer. I'll try to change them and finish some later too. "so why not give a try at environments" -> the worst you can…