I had a look at your source, and compared it with mine. They are very similar indeed. I think the only major difference is the PostBeginPlay(); However, the problem is still present. The Pawn actually only follows me SOME of the way, in my maze, before it stops and will only move a little if I am very close. Once it gets…
Hello, it's been a while and I'm sorry about this. I didn't stop working on this scene and I decided to move on a smaller one since I'm pretty busy with work. So I basically made a kind of a reboot. Worked back on the rocks with Zbrush and made a bunch of new rocks around 1500-3000 tris. I improved the lighting and worked…
How do i create tool sensetive hotkeys in modo??? it don`t work when i set context to [contextless] edit mode to keyboard shortcuts view mode to keyboard can someone tell me in detail step by steb exacty witch buttons to push to get this to work like say i want q - tool.attr prim.cylinder sides value:?-1 w - tool.attr…
Uly - You're absolutely right, but alot of game models I have looked at also have that same specular, heh. Ok, the texture is looking pretty blah right now. I'm trying to get the chest damage right. It had better start coming together soon because I'm starting to lose interest..! I'll try to step it up a bit. And here is…
Well I kind of found a work around to this problem. I made a new action with some extra steps. Here is my solution. 1. Save a copy of my source psd file in this case c_core.psd and saved it as c_core copy.psd 2. Flatten image 3. save as my targa in my case c_core.tga 4. close 5. stopped recording and added a function key…
Hello Polycounters, This is a project I've been working on with my spare time during my lunch hours at work. It's a collective of that time over the space of probably 2-3 months, yes yes.. this is a very slow on going project haha... but I've also been using some of my spare time to build a PBR Futuristic Grenade which you…
Hello Polycounters, This is a project I've been working on with my spare time during my lunch hours at work. It's a collective of that time over the space of probably 2-3 months, yes yes.. this is a very slow on going project haha... but I've also been using some of my spare time to build a PBR Futuristic Grenade which you…
Nice start. My only suggestion would be that the steps with the chips in them look a little tall compared to the figure. As if you would have to step up higher than a normal step to clime those. Maybe you could divide the steps in half in order to make more of them? And now that I look at it a bit more, the stairs might…
Not sure how accurate, but the AI answer in Google has some steps to try for Painter: https://www.google.com/search?q=export+textures+in+substance+painter+with+the+uv+layout+outlines
Hello Polycounters! So I was reading up on the Order 1886 talking about their topology and UVs in their game and then they said... ___________________________________________ "Note that our two main characters' male and female head topology and uvs are indentical. Shared topology is only useful if it matches anatomy as…