I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
The three key is a subD approximation. It shows you a preview of what it would look like subdivided. Like Bloodmoon said, Maya 09 and up will render it by default. However, if you are using the mesh for baking to low poly, you will have to subD the mesh manually. Doing so really slows your performance down, so the three…
Hey guys, welcome to my sketchbook! Reworking it from my original Sketchbook, that didn't really have a theme. This is the place I will be posting all of my work throughout this summer. I plan to practice like crazy and maybe become good at something. Who knows :) I've got basic skills in a wide area of 3D and can get…
@Dataday you seem to be angry that someone will challenge your fud and software bashing with facts and point out how absurd your comments are. i don't like to see people bashing software, any software, especially when its just flames. i think your last rant was about how everyone is being laid off because of gamestop. now…
I cant help but think that such a question should perhaps discussed with your programmer. He might give the best input on this because usually snow is often dynamic and distributed around the scene through scripting. Maybe look into the feature section http://www.neoaxisgroup.com/neoaxis/features it says that it supports…
Day 6 Progress are slow, but at least steady. Want to know why i'm slowing down my progress? Because i'm still trying to learn Substance Designer. I'm not complaining, but i find it really hard to understand how to be creative with the software when i don't know what half of the nodes do. Oh well, at least i finally…
You can change the glow on the rods several ways. In your VMT file for the crossbow use this "LightmappedGeneric"{ "$basetexture" "<Your Directory>/<Dir>" //This tells the material to illuminate $selfillum 1 //This tells your material to use a seperate VTF file as your emmisive map // you can also place the emmisive map in…
Hey all, Another update here on this. Bon, the Anatomy of this guy i have based most of on human anatomy through various studies, however you and a couple of others are right about the arms. So they are now longer and a bit more beefed up to match the overall scale of the rest of the character. The head i wasnt too sure of…
I found that its nothing really to do with poly/tri count as I got the numbers really low and still suffered issues. The problem seemed to go away when I collapsed the stack. Setup: Edit Poly > TurboSmooth > Edit Poly = slow editing (less than 1FPS) when selecting polys. Collapsed stack or working with first edit poly…