you could still do all of that and have some left over for coke hookers and cigars now lets say if any of you had the chance to be him would you turn it down? I know I wouldnt...
Teddy, You're welcome, I just hope my isolated case can fixed, I really dont want to be left out of not being able to use this awesome tool. Let me know if I can do anything else to troubleshoot.
I'm not ded yet :V After countless hours redesigning and ixing problems I have finalized a decent topology and now theres only rendering left to do! and I wont have more time for the inhibitor so let's call it done
@pior we got Waterhouse in just for you bud :) https://imaginemore.art/?library=Classic+Art&attribute=user%3AJohn+William+Waterhouse You can see all his pieces following the link and the visual search works further within his collection too. I'm quite confident DDG or your local library can't do that kind of visual…
Let's see if I can explain this. So the uv's on the left are on their own separate island based on the smoothing groups 1-4 and hard edges. the uv on the right is one smoothing group, and my question is will it matter if I break the uv for my normal map? since it is on the same smoothing group?
Finally finished re-topo'ing this baby, now to UV it, but I don't think I've got much time left. I'm gonna have to maybe admit defeat on this one. I'm sorry I let anyone interested down.
Sorry that I missed you, I guess rick just didn't want to share me with you or any of the other polycounters there... let's just hope rooster doesn't find put that I was here after I have left...
If you want a vertical mouse I have a left-hand one I could sell (I switched to right-hand mouse handling last year hence I don't use it anymore). Just let me know.
Hi! Converting heightmap to AO is possible in NDO! Just plug your heightmap in to the converter, select Heightmap on the left hand side, and select AO on the right hand side and you should be good to go! Let me know if you need more info!
As you got so much blue in there, did you think of adding an orange light contrast? If you'd like the eyes to remain blue, try and let the scene get some orange tones by adding an orange light coming from the left side for example.