Let's see if I can explain this.
![9k1kpc.jpg](http://i52.tinypic.com/9k1kpc.jpg)
So the uv's on the left are on their own separate island based on the smoothing groups 1-4 and hard edges. the uv on the right is one smoothing group, and my question is will it matter if I break the uv for my normal map? since it is on the same smoothing group?
Replies
Focus all your seams on areas the player will not focus on ever. If the player will focus an area of the model either add geo to the model so the uvs can be on 1 island, or make the seam hidden from view.