Do you perhaps means a bit like Rayman? Where his hands and feet are floating? If that is the case, someone correct me if I am wrong but you could create the pelvis, spine and chest as normal then add floating bones which are parented to the pelvis and chest? Or just create the full skeleton as normal with IK/FK legs and…
It's better to leave a slight bend in the limbs/appendages if you're rigging for IK, as it makes it easier on the solver. Your vert issue is just one of those funky Max viewport bugs. Hopefully someday we'll see a Nitrous viewport free of those.... It could also be a temporary bug in the scene which can usually be solved…
Thank you. I want artists have a look on my work just that and get the feedback. I am not an animator, I love to produce short animated movies or in other words love to direct. praise or critique is not what i want, is what others do based on my work and their opinions. About animations, yes it was a new experience using…
It seams that you use Maya, so there is no really easiest way to pose your character. Just try to put a simple skeleton and skin it. Don't know if you are aware of this process but it could me more flexible than a vertices-by vertices posing. You have also the FullBody IK tool who allow you to make a quick Rig with all the…
Yea I can't trust CAT yet because of the bugs, but I do like it and I use it for non-bipedal rigs. I would use it for bipedal creatures but I wish it didn't have traditional IK/FK blending for arms, I really like biped's all on one system approach. They added a biped-like preset but it is very easy to break. So for bipeds…
Texture wip of a new outfit I am doing for Eastshade. Not much more to go on this, but I felt like sharing it whit someone as is. Let me know what you think. https://us.v-cdn.net/5021068/uploads/editor/3b/7bfi61s95wab.png https://us.v-cdn.net/5021068/uploads/editor/ik/xgsc9cpj4es0.png [This post has been moderated. Larger…
Always wanted to meet a girl that could wrap her legs around me twice. I had a character rigged and animated for a little transition, was adjusting the IK, fucked it all up and had one leg sticking out his groin, the other broken and backwards and it made the whole thing twitch and his spine twist like he had gotten hit by…
Yep you got it =) I would probably need to see a screen shot of the workbench to say for certain. It depends on the curve you're looking at and the biped object you have selected. If its hands and feet and you're on Position, it will show dotted line curves. White dotted line curves are behind the scenes curves and should…
I am looking to make my first IK rig. Things were going well until I hit this impasse, the aim constraint for the right arm is broken, it doesn't behave like the left side does as shown below. I mirrored the joints, then duplicated the clavicle controls, then simply applied an aim constraint to both sides. Above is the…
Looking to get these characters created: https://www.dropbox.com/s/87spm8n1wzwmzye/arenashooterchars.png?dl=0 We need these to be created quickly. They can be kind of abstract with hard edges. Low poly is fine. We're working in Unity and to get the full effect, we'll want to use this shader for the glowing parts:…