Started working on Blender last year, still learning how to rig and render. There's speedmodeling of some of these models here https://www.youtube.com/watch?v=nAWq3PDRkDc Critics are welcome !
When you're baking a normal map from HP to LP, you'll need to remember this rule "You'll need an UV seam split on every sharp edge, but you don't need to add a sharp edge for every UV seam". Even though your beveled model with those kind of sharp edges looks good shading-wise, it forces you to place UV seams onto your…
Hey everyone, I need to delete entirely the facial for a character I rigged with rigify in blender... There is a lot of objects under ORG-face that's impossible to delete ! Anybody has an idea ??
So, I finally gave blender a chance, and it is now my favorite software! Let me know what you think, this is probably the first artwork I've been proud enough to share! Critiques welcome <3
https://www.youtube.com/watch?v=bQx2valngW8 Everything here is created/captured using Blender. I wasn't able to capture eye movement or eyelids so those I animated afterwards. Viewed in a simple Unity scene.
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…