Hey guys. I'm pretty much brand new to sculpting in Blender, but I'm familiar with the program in general otherwise. I've got this basic block-in guy based on one of my old concepts. I've tried going forward from here a few times, and every time it's turned into a mess. I've followed a few tutorials to get up to speed, but…
Hello! This is my first post (help!) here. I have been attract in this forum 'cause of the excellent thred about low poly under 500 tri, which i often use to plead my cause about less poly and more design :) I was particulary geek out when it finally reach its 128 mark (waiting now for the 256). That and many other…
Is there a way to make a mesh in Blender that has a model's UV coordinates on a plane? This can have some use if, for example, I want to reshape Quake's models. With it, it would be easier to trace where the vertices are "supposed" to go.
I really wanted to test out Blender (maya user) and Eevee after I had a coworker show me, and I'm pretty happy with the results. Once I get faster with the tools, and interface I'd consider making the switch permanently anyways. Check out my Artstation if you'd like too. https://www.artstation.com/artwork/d8L0OQ
@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…
Hi All, I have a problem with baking normal maps from multires in Blender. Texture settings are correct and i don't see any other options i can change. I use multires baking what don't let me using cage. I have artifacts on the edges of the object. I wanted to know if any of you have a way to clean bake.
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…