Ahh crap... I think you can get the script if you follow the links from the main page. If you don't want to bother heres the code he uses:for i in selection do (i.pivot = i.min) It doesn't center the pivot, but instead sets the piviot to XYZ 0 which is down in the left corner of the mesh... But Prof's method works for me…
spitty: that's f*ing awesome man! xysdf, I think slum's right, our styles do have a lot in common... try drawing those faces from different angles, and start playing with hair styles. Also found that a good way to explore your style is to try and go "too far" with your marks... get a feel for how you normally would draw…
[ QUOTE ] has anybody made one for Maya? [/ QUOTE ] yeah, there's a script out there called xyShrinkWrap that seems to work pretty well. I think I found it at highend3d.
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
-The cycles of polycount- Newb Cycle: - School lets out, we get some new people looking for jobs or asking about art schools. They stick around for a week or two but normally as soon as they find out its not all trampolines and hookers they bail. - Shortly after school lets out we get a wave of newbies asking what software…
The main thing to consider with increasing number of bones is how much will your animation data increase. Bones by themselves aren't really that expensive, but with large animation sets your animation data can really increase quite a lot. Basically if you have a character with 80 bones and 100 animations each with an…
My boss once ate a sandwich I made. I've worked on mods and other projects with professionals, most with non-compete clauses, they are just silent about it, don't use their real name, and they tell me not to tell everyone "hey xyz from Big Huge Games is programming for us!" and keep it on the DL. But generally when this…
[ QUOTE ] [ QUOTE ] What I despise is when using 3dsmax7 in edit poly mode...scale or move vertices my mover,pointer,extruder,ect dissapears and I cant tell wheater im on the xyz axis. [/ QUOTE ] press "X" ? [ QUOTE ] What i also don't like is now that when i rotate an object it makes the object invisible with the…
pogonip, aresee: cheers guys Vailias: yup, all hlsl - using the max7 directx 9 viewport material, hence why the shots are in the max viewport. Beauty of this is that the exact same file and code is used in both the viewport while you're creating your assets, as is used in your final engine... man I love that As for getting…
Oh yeah, there is a highlighted-button bug, sometimes happens when you copy a button to a new toolbar. Button still works though. Just a PITA with something visual like the Restrict-To-XYZ axis buttons.