I agree with Goat Justice; the first thing I noticed was that the text on the sign doesn't stand out and it almost looks like wet blood or something the way it is right now. The other thing I notice is that the wood grain looks too large for the scale of the sign to me; notice how fine the markings in the wood are in the…
Hi! Thank you a lot for the comments :D MM: I understand. Sometimes while I was working on the model I thought about it, but then I realize that I wanted to make the model like the concept and with surface details/texture. ZacD: Softimage rules! :D DWalker: That are some great ideas but since I did this model for a…
hey - just checked out your anims, your demo reels preety ok - the only thing i had a bit of a prob with was the 1st anim with the voice of christopher walken - the lip synch seems way off/or underdone compared to the 2nd one which is spot on - i don't know if it was the limitations on the stock animaiton model or not - it…
Thank you. If it's any use, there was a thread on a Zelda Wind Waker-style waterfall UDK material: http://www.polycount.com/forum/showthread.php?t=98578
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Saw this yesterday, and was just blown away. A really great adventure film that had me feeling like a kid and enthralled the entire time. The CG is off the hook. this entire thing was filmed on a sound stage. about 2 seconds in i forgot that entirely. The casting is spot on and thankfully the kid is not annoying at all.…
Just recently beat Super Mario Sunshine, thps4, mgs3, and about half of Wind Waker. Also most of the way through RE4 again. Nothing really old lately, though.
Thank you all for the comments. I will take them into heavy consideration moving forward. DWalker: Just so that you can see the four main keyframes for this loop, I have them here. From the picture you attatched, I am not entirely sure as to where in the stroke each one is. I think it's just because the two on the left are…
http://blenderaddonlist.blogspot.com You guys do know that you don't JUST have to program in C to add functionality to Blender, right? You can't make C or C++ plugins at the moment but there are loads of Python scripts out there already. And if a wanker like me can script Blender with Python with relative ease, I'm sure…
@coots7 I'll be revising the UV Sizes and spacing but they should be fine. @DWalker Yeah I see what you mean I'll up it to 8. Thanks for all your input guys! * Update * I've adjusted the UV's & made the barrel 8 not 6. looks a lot rounder now. finished Modelling, 1. Medieval Crossbow - 853 Tris (Maybe a Bit High, But I…