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Fading waterfall effect

polycounter lvl 5
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bcarter polycounter lvl 5
Hello!

I am working from a concept of a floating island. This is my first time really getting in depth at all with UE4 and could use some help if possible! I am trying to make it look like my waterfall fades out as it's falling. I have tried looking around online for some tutorials, but haven't been able to find the right terms to search for.

Here's my current view in engine, as well as the concept I am trying to match. The mesh itself isn't textured, just done through the material.

I guess the real question is how can I most simply achieve something that gives this fading effect - something through the material? making a texture with a mask? some other kind of magic? kind of stumped on this one.

Thanks for any and all help! :) I can provide more info with what I'm working on if it helps.

KACqWOV.jpg

RwkmeKQ.jpg

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