Hi guys, i always wanted a simple tool for channel packing and extraction. So i made this one, and i'm sharing it for free. https://gumroad.com/l/EasyChannelPacking It's really simple, one of my goals is that with it can explain the concept of channel packing easier for the artists, and make them able to do it. -- -- You…
Hi. i have been following the tut. with the AK Ndo legacy but i cant find the previwer tool button anywhere, when he is making the 3d model appear in no window how can i make it appear.?
Hey there, I need help finding a tool to do what I want. There is probably something out there that does this. I want the flat geo I've created to conform to the shape of the mesh below. Is there an easy way to do this within ZBrush or any other software? It would be like maya's make live, but each vert would follow…
I use a tonne of custom hot keys and xform and get by just fine really, the only thing I would really like is a pelt tool like max has. I will try out the UVdelux though as I'm always looking for newer tools to work with.
OK everyone I have an easy one for you (hopefully). Suddenly, when choosing the scale tool in Maya the thing is off the X and Y axis for some reason, causing any scaling I do to slowly bend and warp. I'm not sure how it became this way. Modify > Center Pivot doesn't fix the problem. Anyone?
Hey guys! I was looking for a way to basically check the state of, for example, the chamfer tool. I have been looking for a bit and can't seem to find anything but how to toggle them with $.EditablePoly.ToggleCommandMode #ExtrudeEdge Any point in a direction would be greatly appreciated! :) JJB
Hello guys! I just updated MagicSquire by users' feedback (includes Polycount users too!) Supports large collection of brushes (1000+/4GB+), adds new view modes and thumbnail sizing: You can see more detailed video of MagicSquire's new features here. Brief list of new features: – New horizontal layout! First of a kind in…
hello all I'm trying to find a work flow or a tool that will allow me to duplicate a mesh flatten it then morph it to it's original shape. I've searching around and found some techniques but once I flatten the mesh I cant morph it back.
Hey, I'm pretty new to max but my translation tools are locked up pretty much. Like every time i try to rotate it only allows me to rotate on one axis and the usual gizmos the pop up aren't there. Just that grey and red axis like you see in the middle of this picture of a plane. Anybody know how to fix this?