Baby Yoda: 3D Fan Art - Real-time :) http://rodrigopixel.com.br/project/yoda/ https://www.artstation.com/artwork/3o2b6D + Based on the concept of Rafael De Guzman https://www.artstation.com/artwork/w8WEmO + Time-lapse video https://vimeo.com/388124955
Hello! Renders and breakdowns of Joan of Arc, rendered in real time below. C&Cs are always welcomed. :) All head texture maps excluding fuzz, detail weight, AO. and detail normal. 6 texture sets Artstation post to see videos: https://www.artstation.com/artwork/Oy6qgb Video1: https://vimeo.com/387391514…
Yeah, spent a minute searching through the developer forum, and it looks like Brecht - who is Blender's chief architect - might be the guy who made this decision way back in 2018. Looks like our very own @MACHIN3 even made some noise about it at the time, to which Brecht's response referred to subtle conflicting behavior…
Hey Computer Friends, I want to share with you my latest work using substance designer to generate height maps and using said maps to generate geo in houdini. https://vimeo.com/383474186
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
The chaingun is 33906 tri and somewhere around 27k verts. Excluding padding it uses six textures with alpha at 3840x3840. 3 for the body and 3 for the weapon mod.
There is a new subscription now You can also get one month only for 100$ (for testing basically), or 60$ per month for a year. Here is a good showcase of the volume builder as people seem to care about that: https://youtu.be/coLAWYJ1Jjc?t=380
Hi, I am using 4.22.1 UE4 version. What I have noticed is that I was using monitor with resolution 3840x2160. When I switched UE4 GUI to 1920x1080 it works fine. Shouldn't it work the same way no matter the res of screen is?