[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Hey there! Finished head for my Till Lindeman model! https://www.artstation.com/artwork/Xo620 https://cdna.artstation.com/p/assets/images/images/009/121/746/large/danial-spivak-front-01.jpg?1517257363">
[ QUOTE ] I'd have to agree its the best title mankind has ever created. [/ QUOTE ] Samuel L. Jackson also agrees. Apparently he signed on to do the movie solely because of the title, and when they wanted to change it to "Flight 121," Sam Jackson fought to keep it "Snakes on a Plane" .
Ok i got him baked down to 16k tris, that seem reasonable? I am in the early stages of texturing, but haven't reached a stage i can show, so for now here is just the bake with AO and normals. Will get some texturing up in here real soon.
After viewing the free sparks tutorial, I've purchased the guide too. It would be really nice if the file was split in smaller files. I'm downloading it for the third time. First time the download stopped at 500 MB , second time at 1.1 GB. Hoping the third try will be the last one!
PBR Sport Balls Pack 1.1 update is live and available on https://www.assetstore.unity3d.com/en/#!/content/44478 https://www.youtube.com/watch?v=xBEFNljKhs4&feature=youtu.be Update includes: - more ball variations - added customized materials (change color, add dirt etc.) - added mask textures - LODs
Well i tried to clean it up, but there is a huge amount of work to be done. Looking at the model now, and where the cleanup will get me... im thinking of going back to a save before all the chamfers, when it was around 6k polygons instead of 16k polyogns. Do you think thats a good idea? :)
Alright, just hit 16k polys now. Improved her hair and started baking. Ran into some problem with seams and diffuse and so many, all are resulted from sRGB <_<" Got loads of help from Jake, Paul, and Alicia. :) Thanks guys(and gal). Not happy with her knee, again. Lawl <_<"
A/B comparison here. First, Reality Capture with a Nikon D800E, Sigma 50mm Art at f/8, 141 photos. This only took about 20 minutes to process from photos into a mesh: Canon t2i with a canon 50mm 1.4. 140 photos processed in agisoft photoscan. This took hours to process:
Update! I've made the arms a bit longer, and rework a bit on the head. I was affraid that the arms will be too long so I didn't make them very much longer... direct link: http://www.servimg.com/image_preview.php?i=151&u=12592859 I wonder, isn't the image too small?!
The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.