Hey guys, here's my latest project. Just quick practice on lightning/atmosphere/vegetation. Took about 14 hours, sculpting the mushrooms in ZBrush (and baking to lower res mesh in Xnormal), modeling the vegetation in Max and PS for texturing and post-pro. If you like it, I'd be honored if you could check out my other stuff…
When I'm in term time (currently at Staffs Uni, about to go third year) I often do full weeks (+weekends) of 14-16 hours a day. Right now on my time off so looking at 6-8 hours of work instead. How to balance: pick something, and do it :p
I fell though the map. Obviously very shoddy work ;) I'm joking of course. That was very cool. Excellent work, sir. The planning must have taken quite a bit of time. It may have already been mentioned but I don't have the energy to get through all 14 pages right now.
I talk about this pretty extensively in my Cascade Beginner's Guide on 3dmotive. It's in volume 2, chapters 13 & 14. https://www.3dmotive.com/f104301 There are lots of different approaches, but in the video I talk about how to use After Effects to layout a flipbook from some stock fire footage. Hope this helps!
One thing I don't like is that image sets are not clumped together. On http://www.texturepilot.com/textures/63/Floor for instance, the first 14 images are nearly the same. This means that when I'm browsing, I have to click through many more pages. It's a pretty nice alternative, though, so good going for you.
A lot of music is just straight up designed to program the audience to buy shit. as luck would have it, i just wrote an article related to this subject this morning.. http://www.thought-patterns.com/index.php?option=com_content&view=article&id=55:using-insecurity-to-set-the-frame&catid=14:language&Itemid=28
model Day 14! Going a bit out of order again with the waste bin. I want to be able to spend more time on the couch and armchair so that will be my post-weekend endeavor. Until then it will be simpler models to fill the space. 28 tris 256 x 256 diffuse
This was just posted today: http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ Its the same guy from the "Remember Me" studio (Dontnod) who released the last chart that was pretty popular, but now with updated UE4 values.
Yeah, me to after I cut one off. It would find it more funny if he replaced the girl with duke, then we would know what he was doing the last 14 years.... getting raped :poly122: Looking forward to trying the game tough, hope it will be sweet :)
@Art_of_ChellyCheers ;) Alright here are some helmet designs. I spent quite a bit of time on them as I wanted to explore a certain variety of styles and let that dictate my next iteration on the body. Right now 14 is my favorite and I'm looking forward to resolving it in 3D!