A/B comparison here. First, Reality Capture with a Nikon D800E, Sigma 50mm Art at f/8, 141 photos. This only took about 20 minutes to process from photos into a mesh: Canon t2i with a canon 50mm 1.4. 140 photos processed in agisoft photoscan. This took hours to process:
Hey guys i am back! Been working on the lowpoly and I got it to a place where i want it. I am currently at 13k Triangles. I feel like it is a low enough place where I can start UVing and baking. Here is the High Poly Here is the Low Poly
Update! I've made the arms a bit longer, and rework a bit on the head. I was affraid that the arms will be too long so I didn't make them very much longer... direct link: http://www.servimg.com/image_preview.php?i=151&u=12592859 I wonder, isn't the image too small?!
The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.
looking to buy bump map generation software, have used Crazybump and Knald, but have come across Substance Bm2M 3, so was wondering if anyone had used both or could list off some compariisons? and what are the differences between the £89 version and the £139 versions of substance bm2m3? many thanks
http://www.scan.co.uk/products/23-asus-vs239h-led-ips-monitor-full-hd-hdmi-dvi-vga-1920x1080-5ms-250cd-m-80m1-black £130 inc VAT for a single monitor. and i think they're doing a deal for two with the dual holder stand. fucking amazing deal for those looking for a good monitor.
http://www.buy.com/prod/wacom-intuos4-medium-pen-graphics-tablet-8-8-x-5-5-5080-lpi-mouse-pen/q/loc/101/210904541.html I personally got mine from here with a student discount http://www.provantage.com/wacom-ptk640ac~7WACM19N.htm
So i Added a bit of a breakdown of the destructable building i did showing that i understand normal map generation. http://chrisredshaw.com/?portfolio=132 Is this a good presentation of the work? Im currently also working on this which will eventually make a nice edition and show some highpoly modeling skills.
Yeah that's true. Still I imagine a well designed shield with the Polycount logo cleverly designed into it could work well. :) By the way if any of you voted for my shield I appreciate it! Here it is again if you haven't :P https://apps.facebook.com/darksoulsii/?gallery&action=view&id=1351
In that Handplane video on page 1, I understand that the UV layout for the left sphere causes the vertex count to double. The author states that the resulting tri count is 107 while the original was 96. However, I count 15 edges where the UVs lie. Shouldn't the resulting tri count be 111?