Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
HA had the same idea's Bonkahe cool. Anyways It should be a real envi not just a big asset like Obscura says And Sorry Cdeniz but that picture is maybe not the best for noobs Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last some ideas http://cghub.com/images/view/21288/ by…
Thanks for the tip, erroldynamic! I tweaked the body based on BagelHero's suggestion. I also edited the face. I find her so freakin' ugly though, and as a fan of FinalFantasy's character designs, this was unacceptable for me. So I decided to make another head based on FFXV's Stella's head. Here are some references I found.…
I finished my first year of my 3D school Centre NAD a few weeks ago and I start my own project for this summer. As fan of Peter Jackson's movie, Lord of the ring, I'll modeling one character for video game, an Uruk-Hai! Head (wip) Face in Hi-res (suggestions before I make Typology and Texture are very welcome). [EDIT]More…
People have spent alot of time giving you suggestions which you have no intention of taking, so why ask? You're right, this thread hasn't been running for a month: Original post was: 06/01/07 01:03 PM Its now 7/01/07 1:00 AM I cheated you 12 hours. Yes, the final OK comes from your client, so don't ask for crits in the…
ok folks. so sorry for this. i have been having some monitor weirdness going on. posted thread earlier bout diag boxes not showing up in pshop. solved that(had to ctrl shift alt while starting to trash all preferences) SO NOW....my material editor diag box in max 8 is not being displayed at all. other boxes do...chamf,…
It looks absolutely amazing, I imagine this being used to create animated tv shows (like the way Source will be for the animated movie 'Deep' http://arstechnica.com/gaming/2012/06/steams-source-engine-to-power-upcoming-animated-film/), but I can't get excited. Rockpapershotgun's bit today sums up my views pretty well…
Bonds is right :) heres the link for you less advantageous types! http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/ Not really much magic to be had, but still a really cool script :) It even works on my phone browser :P Thanks everyone for all the crits. I'll be working on uploading larger shots and flats…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…