Thanks guys, but I had no luck. Firstly I must mention I'm on 3ds Max 9. @ renderhjs: Unfortunately changing Non-scaling object size has no effect on the gizmo scale increment. The global spinner snap can help but only on repeated clicks, while during drag it works like the default 0.1 increment for Scale in Transform…
The game is sort of fun. I find it annoying how you can really see the zombies it be nice if there was a bit more contrast there. They just blend into the background. The iron thing, well the arm swings are way too slow, I think you should just make it so it feels like you were playing the legend of Zelda 1 for example.…
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
That's right, tweaking the blend mode of a blend node is only possible inside Designer, once your substance is cooked it becomes frozen to the current value. The same applies for some specific parameters, such as the crop areas of the blend node. You current "workaround" is actually the only solution here.
Be realistic. Open World games of even AA grade are enormous effort, and costly. And to be honest. You have bigger chance to create open world game as indie dev than by working in AAA studio. As AAA studio won't take the risks to make AAA quality open world game. Yes indie open world game won't have awesome graphics, tons…
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
As an experienced Flash programmer, I can say for certain that I don't have any interest in using Javascript to code web applications. I have never liked Javascript. If I can use a more comfortable programming language to code up HTM5 applications, then I will look at using it more regularly. C# would be fine. PHP would be…
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40yrs old here. Although, I prefer the term "Retro". There are quite a few people here more retro than myself. Games is a new industry so its to be expected. I'd hazard a guess and say the most retro people will generally be coders as that's where games started before artists got involved. You'll probably get older…