Disting: looks like Amnesia with good graphics scott: 8D (edit) EBU: Great likeness btw, pretty tight characature :D Trying out Keyshot for some lookdev on this thing, though I dunno when I'd actually finish it. This would be an 'open' state for this craft, enabling it for a more combat focused abilities. The ship has a…
Nice. That is a REALLY sweet shader :D May I ask how you went about it? I'm guessing that at it's heart is a Fresnel-based LERP and some information from the Light Vector to make the grass look translucent at the very brow of a hill? Have you thought about using the WindSpeedAndDirection node to have the material appear as…
Hey thanks a lot for commenting! The fold are not really long to do, sometimes I just redo them few times until I liked them because they dont look natural enough or such, the best is to use nice reference. I use combination of few brushses, you can look at that page http://www.selwy.com/2009/zbrush-clothes-tutorial/ selwy…
Your normals are quite broken, especially around the bottom of the grip, it looks like a case of incorrect smoothing groups combined with not enough geometry to hold the shape and the normals are as a result buckling. The same effect can be seen around the top of the grip also. It is best to separate the different…
tnx guys jeroen: haha :D , cant wait to see the sculpt MrSkullface: looking sweet! spiderdude: i dont know what i like more, the fact that she has two pair of boobs or the entire macabre design. loving it! Guedin: sexy looking girl wondering about the rest Duncan: suweet, it reminds me of neox his chris sanders tribute…
@Alphavader: hey thanks man! yeah the space does look a little wider now that i changed her thighs up, i'll keep an eye on it while doing the low and fix it up if it still feels a bit much ^__^ @ANizza_waaarg: love all that crazy little detail that you've put into him :D @Snefer: that blows my mind, only 2 hour? crazy…
[ame="http://www.youtube.com/watch?v=-Ko4XnS5LUM"]part1 wip - YouTube[/ame] happy enough with the cutscenes now.. the stand-in guard at the end is just a placeholder.. noticed that the storytelling fucks up as the main character falls down after bumping into a guard that's waiting for him..he's not there in the next shot…
Looks great Sayanora :D I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK. The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine. It pretty much helps you save a tremendous amount of time. The big…
jamaica1000grau: Thanks im glad to hear that! Kustodiev: thanks thats really flathering :) IxenonI: Thank you, Im glad you liked it :) wester: Thanks =). Your concept looks amazing (almost looks 3d already :) ) and I look forward seeing it modeled eY3lEs5: Thanks man!. I really like your environemt. You should add more…
Duncan: love the proportions on the basketball guy, gonna stick to just sculpted stuff for this piece a 'la original Brink style. Spatz: thanks very much, probably no obody for this for a while, just using it as a process warm up for the slash piece really....its been so long since I baked anything outside of work :D Funky…