Hey - I really like this but as was mentioned? achillesian: Since it's a symetric character, you could have easily mirrored your UVs and cut your textures in half(maybe even less since the head is so small) Also, the base mesh, is that also your low poly or? PS: Yeah I was thinking Street Sharks the second it popped up:)
Thanx for you guys. Your tips are good and i try to stay with them in future. I wan't back to that monster, I just like the skin ^^ But your help show me what i done wrong and where i need to put more attention, in next projects ofcourse PS- feel free to touch up my english
Hi there, somebody helped me and i succeed outputting something from the PS by forcing the profile. Still, I can't get it to load up in maya. I'm confused about the syntax I should use to integrate the asm code in the cgfx. the shader i use for testing is very short, so the line 57 is the technique definition already.
I've personally been a big fan of the "Killer Tips for 'piece of software'" series of books, because they're pretty much full of this sort of stuff but without the really obvious ones. The 3ds Max one had a bunch of cool scripts and stuff. There wasn't a thing in the PS book I didn't know, but the Max one had some nice…
i was going to post my hair brushes for you, but then i found i have no idea where PS saves them... i made a custom brush head out of a few randomly placed pixels, then on the brush styles, set the opacity to fade away. there used to be an adobe tutorial on this that was really good, but i can't find it at all now.
the proportions wont matter in zbrush, BUT everything youv marked "bad" is indeed bad for sculpting in zbrush because it will cause pinching and uneven surface, its better to have a triangle than a loop like that. PS, try to have an even spread of loops and subdivisions, ideal would to have each face equally sized, that…
I use Mudbox for everything paint related. Guided strokes, stencils and all that, a Photoshop-like layer stack and a direct connection to PS, all wrapped in a simple interface. 3D Coat looks more full featured for sure though. Wasn't aware that Bodypaint is still around. Don't tell me Deep Paint 3D is also still making the…
but thats the issue, not knowing what is copyrighted makes it near im impossible to use besides randos doing shit on the internet. in a professional environment that risk is just way too high also photoshop doesnt sample stuff out of "thin air" it clones from what you give by sampling an area you pick and filling the…
Looks interesting so far, you not going to create a high-poly for detail, or you just going to painted receses and highlights in Ps? Btw when showing a non-wireframe shot, try use a symmetry modifier instead of mirrored geometry (I'm just assuming you're using 3ds max!), I find this helps smooth the seam running down the…
This is looking absolutely insane. Terrific job with all that detail. Could I ask a very noob question, pls? Are you doing the repousse in Photoshop or something like that or directly on Zbrush/any other 3d soft. I was planning to have some carvings and relieves on a sword skin and my first choice was going to be a lot of…