I'm really liking the update, that is definitely looking way better than before. The skin tones are working together very nicely, the eye has come a long way from the cartoony looking one you had in the beginning and the only issue I can see is(prolly cuz you said the alpha's) but the hair(The smaller ones) don't seem like…
Yes I actually have! I bought a set of red/orange and olive green tones in order to try out a simplified color scheme that could be used in a variety of ways. So far it has been working pretty nicely! Good point, I have scaled down these to 1400 pixles in height, hopefully it won't be an issue. Otherwise I'll just have to…
@ Joopson Which is why I asked specifically for examples of other
people using Maya. So I could see what stuff doesn't trigger crashes and just
do that. It's my fault for posting to the wrong
forum. Post in technical talk, get technical answers. That's not what the thread was supposed to be about, but since people are keen…
So i thought i'd play a little game with you called "Who am i?" where i will start by telling you what the character i've choosen has done and maybe what the person will do and your job is to find out who this pixilated face belongs to. Could be a game character, could be a developer? An artist? Actor? Anybody! And whoever…
Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
Hey guys! I'm happy to join your forum! I've already tried to post this yesterday, but the thread didn't appeared. So i'm trying one more time:) This my latest character. Here is final textured model rendered in scanline 3ds max render. Looks like it's too much polys for a videogame engine:) Forgive me that:\ I'll make the…
Small update I was able to find a solution for the shading. This person put me on the tip of using the vertex interpolator with fake lights. I created a material function that uses the SkyAtmosphereLightDirection instead of an arbitrary 3vector. It generates something I can lerp between light and dark using the level…
Hey Polycount, Wont bore you with the details of another life, long story short, really want to get in to modeling... from characters to environments to that little pink thing dangling at the back of our throats. Been using 3ds max for a year now but that means hogwash in terms of the amount sheer learning that still needs…
I was under the impression that Zbrush always worked with regular polygons since its polymesh models have always reported data on its points (vertices) and polys. The models are constructed the same way (except for the fact that it doesn't support n-gons, something it had in common with Blender for a while), and they…
haha cheers :D yeah the pirate themed stuff will be photo-sourced and nice and grimey :P haha yeah i love the name, ive always had it since i first went on the internet. its not orginal though unfortunatly, its the default name for a player in the hl2 mod SourceForts. oh yeah i should prob include the flash game me and my…