Website: http://www.wakeupcallgame.com/ Facebook: http://www.facebook.com/wakeupcallgame Intro: We here at Leatharian Studios are looking for an experienced and dedicated Programmer. If you have skills and are interested in working on a highly organized and professional team, then read on. Where the Project Stands: Wake Up…
As a whole they are an impressive amount of work! Anyone who can bang out this many props in a short amount of time deserves a pat on the back, considering most people work on a mailbox for weeks/months and they don't look nearly this good =) Crits: (don't be scared by the amount of text, they are all tiny and aimed at…
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart extrude…
Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
https://www.youtube.com/watch?v=SFHC9ZXAfgk&list=UU3VgWHmPhhWbe1ZGRyubrTw Product Title: Valiance Online Product Overview: Valiance Online is a sci-fi/cyberpunk, super-powered MMORPG inspired by the MMORPG City of Heroes. Valiance Online takes place in the year 2093, an era in which technology has become a primary weapon…
I've finished the first draft. Only problem is that it's currently 200 words over the limit. Yikes! Gonna have to edit and cut this down a bit. What do you think? Do you like it thus far? Feedback appreciated! (Had to cut Vayne from the story for the sake of time and making it streamlined.) PROJECT: HUNT “Shit.” Vi gazed…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
Update -- found this guy's amazing script, fbx_properties.py "Take the output from the cmds.FBXProperties() command and convert it into useable cmds code. This will allow you to quickly set attrs that you want in the FBX export ui and get the results back in code."…
@Kanni3d thanks so much, I plan to keep this thread updated with my weekly development on the art. I was asked by Substance on Twitter to share my workflow process as I am using a low poly base mesh and only using Substance painter to achieve the final results. So, here is the breakdown of my process: 1. PREPARATION: All…