Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
We are looking for an experienced gameplay programmer with excellent coding skills and a good understanding and feel of MMO/RPG game design. Together with a small team of co-workers, you will be joining our mission of creating the next generation of Free-to-Play PC / cross-platform MMORPGs. As a gameplay programmer working…
Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…
Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
Kabam San Francisco seeking Technical Art Director Click here for more details, and to apply. Our world-class STAR WARS: UPRISING game development team is in search of a TECHNICAL ART DIRECTOR. The Technical Art Director will spearhead R&D efforts for tools, content and new technologies in relation to art. You should have…
Post mortem/Report: This is a post mortem of Last Invader, just a few last words before ending this portfolio piece so I can start on some other things! First of all: I am very delighted how the game managed for being only a tech test. The original idea was to make it even more simpler, but from seeing a lot of people like…
Hey, I am definitely looking for feedback/critique, so please let me know what you think. A bit of background: I quit my retail job a couple months ago and have been scrambling to get some kind of a portfolio together. I've been doing 3d game art stuff for a bit less than a year, but I've done a lot of traditional art…
Our Project (Robyrt): Early concept art can be viewed at http://vespyrgames.com/robyrt-skyline-concept-art/, or at http://i.imgur.com/w6rIDTn.jpg. Further details will be released in the upcoming months! Development Status - In Production. What we need: * Storyboard Artist - Responsible for creating storyboards for cut…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
I've used Beast before, and a simple version of it is also in Unity3 (pro version). Even that is bloody awesome, fantastic results and so fast. Now that it's quasi-realtime, I think the quality should sky-rocket. No more waiting over a quick snack for large levels to bake, and people tend to get more adventurous when the…