Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
From our headquarters based in Gorinchem, we create 3D environments which we place in the public space as well as mobile and online on an international level. Are you looking for challenging projects in a fast-growing company with a broad experience? Do you want to be part of an enthusiastic team? We are looking for…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hello, Is it possible to convert/use the toolbag skyboxes in Unity? I just want to be absolutely sure that the art is 1:1 or as close as possible to the intended look.
All currently for sale in the Unity Asset Store. Alpine Terrain Pack Desert Terrain Pack Rocky Hills Terrain Pack 3D Cloud Models Urban Construction Pack
I've recently finished this scene I've done inside Unity. It is a modular elevator shaft. I focused more on the lighting of the scene as I wanted to achieve a cinematic look. Here are some screenshots:
Made a little progress today and wanted to share it with you guys :smile: Changelog: ---------------------------------------------------------------- - added that rotating red light and removed some of the area lights - removed the "upside-down" effect and tried to add a more subtle dust effect, which even reacts to the…
I started working on this environment a few weeks ago, I'm using Unity 5.3. This is my first environment, I would like some critiques and ideas about how I could improve it.