He needs alot of love given to his diffuse and spec textures to bring him to life. the normals look good but the other maps let down the model. examples of where he needs it would be the head, you have no tonal variation up there, in the ref hes got black makeup around his eyes, yours doesnt. The metal over all doesnt look…
So I was messing around with creating art styles for my next game and ended up getting caught up in making a cell shader :P So far I have Textures supported * Diffuse * Normal * Spec Colour * Spec Strength * Spec transparency * Lighting Banding Other * One Directional light or point light * Skylight/ambient light control *…
I have a couple questions: A) Does anyone know of a good camera/camera list for photo-sourcing textures? B) What should the minimum specs be? C) What should the ideal specs be? (within reason) D) Would my Droid Turbo camera be good enough If I purchase a polarizing lense for it?…
Added wheels , textures. Spec might still require tweaking to differentiate rubber shader from metal .. So far , the 'rules' i found for tire rubber material are: low glossiness (hardness of cooktorr spec. = 5 ) and keeping the spec map blurry . I've been following a very nice tutorial by Laurens Corijn…
normal map and spec won't save this, the diffuse will imo. there is nothing too complicated that isn't getting justice. i mean you could drop the polycount, you could drop it even more and maybe take advantage of a normal map. regardless, fixing diffuse is what is going to make or break this. if you're going to do a normal…
I had this idea for a camera that would create a spec, diffuse, and normal of the object photographed. It would only work in total darkness because the flash would be adjusted for each map. The first flash would be normal lighting conditions to get the diffuse, the second flash would coinside with the second picture and be…
I'm gonna say; do the spec map by hand. Never had too nice a result from crazybump unless it was for concrete or the like. All you need to do is paint scratches on a seperate layer for your diff, put them in your spec (think you did this earlier) and boost them up (its shinier, livelier metal being exposed.) A nice…
I totally agree its not all that common to bake spec and it probably doesn't need to be cluttering things up. However, on a few occasions I have baked spec, more like just used the slot to output masks at the same time I'm baking diffuse and normal. IF I use the spec slot its for things like a secondary set of light…
You know what I think would add to this... a second pass at the spec map. I can see how good this model will look (even better) with a more solid spec, get some tints in there. I mean I know its not gonna be shiny cause its dirty and worn... but honestly I think if you take another pass at the spec map, I think that will…
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…