Hello everyone, I am a Chinese game artist, may I ask a question about game outsourcing. Nowadays, China has too many game outsourcing studios and companies, is Europe same as Chinese game outsourcing market? If you like please add my Skype, maybe we can share something too :) Many thanks for your help my Skype…
Hey guys, I'm working on an environment for class, which aren't my strongpoint and am trying to create a limestone cavern very much in the style of this concept by Cecil Kim. I could use some advice on how I should approach the actual cave wall though. I tried blocking it out with modular rocks that I sculpted then…
Hey guys, just wanted to share some of t3d models I've made recently for my game project. Hope you'll like it :) P.S. Software used is z-brush for hard surface high poly modeling and substance painter for texturing. You can take a look at some more pictures here: https://www.artstation.com/artist/gonzamancg
Hey guys, just wanted to share some of t3d models I've made recently for my game project. Hope you'll like it :) P.S. Software used is z-brush for hard surface high poly modeling and substance painter for texturing. You can take a look at some more pictures here: https://www.artstation.com/artist/gonzamancg
Hey guys, some of you know about my final I'm working on trying to create Theed, Naboo... All I have to do now is just texture out this castle, a hangar, and an interior (simple stuff really). But I want to know your guy's opinion on some ways of making these textures look more realistic. Cards? Blend? Also if you guys can…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hey, so I'm trying to learn xgen and it was going OK until I generated the hair and got a random patch of hair longer than the surrounding hair The guides don't have length like this on any of them So I'm not entirely sure where it's picking up this influence? I have a region map and a very simple density map set up but…
So the current project I'm working on, in UE4, has encouraged me to rethink everything I know about PBR as I'm needing to create dynamic assets that work in the blackness of space as well as well lit hangars. Some basic questions, 1. Should lighting be built around PBR or PBR around lighting? For instance, is there only…
With the first semester over for me, I have some semester stuff and some other portfolio stuff here. I also have a blog to record progress for uni. I would love some critique on the art! My forte is mostly in Character Design. Edit: I quadra-posted. Could any of you deal with this, please? Thanks! Concept Art Module Brief…
This actually shows game play in it. Hooray! It looks like it's staying faithful to what RE4 started as far as camera and game play. Looks like Chris Redfield bulked up a bit and has a big ass machete sheathed on his back for some melee attacks...beheading maybe? Anyways check it out...looks awesome. They show some work…