A personal project to practice Normal map baking and PBR texturing in Substance Painter. Tips and feedback are appreciated! Screenshot 01: Screenshot 02: Textures: Albedo, Nomal, Metallic, Emissive Sketchfab: model
Hi all, This is my first proper attempt at using quixel suit in conjunction with UE4. No concept unfortunatly, just went with it so if it looks a bit odd and thrown together, that is why :) :thumbup: This is for portfolio stuff so feedback is much appreciated :)
Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!
Hey everyone! First time on Polycount. I am working on my final asset for one of my college classes. Any feed back is welcome! This is my concept I am using for this asset.
Based of this concept: https://www.artstation.com/artwork/JrK60. Made for my collaborative games development project at university. Modelled in 3DS Max 2016 and Textured in Substance Painter 2! https://www.artstation.com/artwork/OBO5J
Hey idk if you still on this platform but I was looking at you sci fi war room and was interest in using it! I would love to talk to you about this thanks!