Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…
I've had to churn this project out pretty quickly so have had my head down today to get some progress under my belt. Here are all my assets textured and in Unreal Engine 4 (Unlit), My final layout of the scene (Unlit) and a fully lit screenshot from the same angle as the concept art. I will be doing a fly through for the…
Dropping another update here for this project as I've progressed more and would like feedback as it's starting to look closer to finalized. Made a few test renders after building up the foliage, tweaking some post process values to saturate the scene more and added in a simple snow falling niagara particle system. Added a…
Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
I would keep working on the face, the lip seems feline, unless that was intentional. Keep sculpting the flesh around the eyes. Eyebrows could be bigger. Steady progress is solid progress, good luck Melomad
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
I am new to 3D and want to use this as a way to track my progress. I have been working in the tech industry and wanted to try making my own game as a hobby. I really enjoyed some of the 3D tutorials I went through and decided to join animschool and go through their character modeling program. Some of what I post here will…