:) Hi! I saw the latest update in your official website, and I think the changes is really clean and pleased. I think the graphic and web development team really did a fantastic job, please keep it going guys!:thumbup:
uh ... im not certain what to do with this the lighting inside the tent would get tinted by the tent so im not certain what it should look like hey wouldnt it be cool if there were a tree in the back, like the shadow of a tree or something?
must watch with headphones...hehe, i kinda wish it wasn't so short tho. i'd like to see more comics like this. http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=31
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
since i am very lazy in my freetime ithink i have to show this in here to get it done (because of critique and stuff, and people kicking my ass finishing it) what ive got so far is a tilable set of windows, maybe i should reduce the polygon amount of the ledges and keep the detail with a normalmap or something and i need…