Hi, I thought I would share the results of some recent experimentation with a post process cel shader. you can see them in motion on twitter @planetaerth. I wasn't sure about posting video here? I'd be interested to hear any thoughts, I'm experimenting with various approaches to cel shading in UE4 with aneye to use it in a…
if you are making a disp map for lowpoly then that is how it is suppose to look. have you tested it on something like marmoset toolbag ? generally the disp map for lowpoly is the difference in height between the lowpoly and the subdivided highpoly. so the height map would be brighter in between vertices/edges which is what…
I was painting a low-poly mushroom when I realized that painting on the upper cap affected both the lower cap and the stalk as well. Why? I know the UVs aren't perfect, but they're not overlapping, so I'm just trying to figure out if I'm doing something wrong here or if there's something I just don't understand (I am…
you're welcome to share URLs for optimizing, i still need get mine to the point where a gallop through the verdant countryside doesn't end up with less-than-galloping framerates. and yes, i admit there are a number of the faces that are bad, in fact very bad. most of the "very old" faces, and any of those elven races that…
Hi i'm looking for a website that I've seen in a tutorial once. It's a website were you could zoom super close on super high resolution photos and you could see all the pore details. Is there a character artist out there that may know that website? It was a free website, not 3d.sk Thank you
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
So I'm currently working on a tank and have mirrored certain parts for the purpose of symmetry. I'm almost done with the UV's and wanted to test them in Substance Painter upon which I found the normals where inverted on the mirrored parts. I went back to Maya and Reversed them and re-imported and now the normals are okay…
Hey, I have been posting a couple of projects on the work I did for Fading echo. I have just finished working on a new one where I discuss why we took the decision to completely remove Nanite from our project and how to optimise a game using old techniques rather than blindly trusting new features. You will see that it is…