Unreal Level Designer 9 Month Contract Guildford, Surrey £110pd - 130pd On-site / Full-time Our client, a producer of AAA-title games are currently looking for an expert in Unreal to join our level design/scripting team. This role will involve designing and creating levels in Unreal along with working with other team…
So, for anyone who hasn't been paying attention, there's been some crazy shit happening at G20 over in Toronto. What I am talking about is the absolutely abhorrent behaviour of the Canadian Law Enforcement and anyone who is related to them in how they have been dealing with the G20 protests. The short of it is this: They…
I disagree, the vast majority of Designer users don't need the FX or PP node. And most people don't need to obsess over single pixels here and there (and if you for some reason very much need to, then I agree that Designer isn't the right tool. I see very little point in using Designer, or Painter if you're making pixel…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Thanks! Still I can't use the funds of my paypal account I assume, I have to connect a cc ? Also, how do i cancel before renewal, from the program or from the website ?
The gaps between the rings could definitely be covered up with an internal piece of geometry which also makes sense conceptually as these little scales or flaps of leather would be attached to a sleeve. I like that solution, but I'm going to test out a retopo cage that accounts for some of the overhangs and then try and…
Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz…
Instanced static mesh just did not exist in older versions of the engine. It wasn't properly supported by hardware before DirectX 11. Even after implementation in DirectX some hardware still didn't support it. Many tutorials aren't a realistic representation of a actual game workflow. They show some of the techniques but…