Hey Podman that's interesting. I personally feel the other way - everytime I try I cannot really '3dSketch' in Zbrush. Maybe I have a peculiar workflow? In the very early stage of a sculpt I like to use the move tool exclusively, constantly rotating the mesh to check it under all angles. For some reason I am having a hard…
yeah i spent the last 1 year doing heads for sports games and you would not believe some of the odd shaped heads I have seen. i do like to exaggurate a little , though for a default base head i would keep it pretty bland looking, then really go for it in z brush. Now I actually have to finish a high poly head, including…
Got the hipoly model done, spent the last week or so z brushing it after work. i hadnt used z brush since v 1 so i watched some dvd's to get back to speed. i had lots of fun, messed up a lot (kept getting confused with the keyboard setup and the UI), and finished this crazy model. I'm still working out some kinks with the…
Ever heard of Z-fighting ?? If two faces with the same normal overlap.. even when using the same color.. So you better ("simply") follow (or respect) the grid.
Hi! I have a situation with my mesh and when trying to animate it. Recently when I load my scene my foot looks like this: The only way i've figured out how to temporarily fix it previously for my other animations is by moving the control and hitting ctrl + z: This time when animating my foot, it gets destroyed when trying…
I've checked both my Substance Painter folder in C drive and my Z drive (running a 128 SSD with 1TB HD). In my C (SSD) it only had a READ ME file, but in my Z (HD) it has all of the .spexp files with an .alg_meta folder with all of the same .spexp files as in the previous folder. Not sure which one I should delete if any,…
Since I've been so successful finding grade A help here before.... I'm back :D Still working on this script which is almost done. However I'm having more trouble. What I'm trying to do it; * snapshot all the meshes in an array to a new single mesh. (tempMesh) * determine the centre point on x and y - store these *…
John: The way I implement that AO curtain use it in The Secret World (even Rango & FarCry 2), I applied them into a 'multiplicative blend mode', that way it's not sorting at all, or requires any Z-buffering or lighting. Also you can colour it reddish-brown so it multiplies more of a fleshier colour. Similarly with the…
I'm unfamiliar with starting a character in Z Brush - personally i just build a low poly model in Maya and export to Z brush and sculpt away. ANYWAY, this is about your work, lol. The body is awesome but what really strikes me is how mannish the face is. Round off the jaw and cheeks, plump up those lips - raise them a…
So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…