In need Environment Artists who specialize in ultra-realism for Unreal Engine 4. must-haves: * Great Technical Knowledge of UE4 * Keen Eye for detail to capture the realism * Can optimize assets for in-game performance * Highly Motivated and efficient at building environments * Highly passionate and take pride in your work…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54
Hey guys! I would like to share my latest project: An procedural grass generator 100% made in Substance Designer! Here are some shots from Unreal Engine with the generated grass. More shots, GIF's and breakdown can be found on my ArtStation page: https://www.artstation.com/artwork/dO0Jqx Thanks for having a look :)
Hello Friends, my name is Gökhan. I'm making Silent Hills P.T. map on Unreal Engine 4. Yes I started. This is preview test :) [ame=" https://www.youtube.com/watch?v=or3lcJIy1Gg"]http://www.youtube.com/watch?v=or3lcJIy1Gg[/ame] Come to my blog for Making Of :) http://gokhanyahyatorba.blogspot.com.tr/p/oyun-tasarm.html
Hey all, This is my first post on this forum. I wanted to get some feedback on an Unreal Map I'm doing. Its a Christmas themed mod I call "Holiday Deathmatch". Been working on it for about 3 1/2 weeks so far, and I hope to have it finished by Christmas. When I figure out how to post images here, cause this site wont let me…
Hello there - i am new to this forum but was recommended by a friend. I am currently at the earliest stage in terms of my Game Developing have written down some solid ideas, but can't do anything until i construct a world - i've drawn said world as a draft just need to learn how to transfer that into unreal engine and then…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Animator. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - Sound Producer This…
Ah, think I was neglecting learning about UVs in Blender since I started in Maya and it came back to haunt me. It looks a bit better but not sure if my bad UVs are causing large errors in my final mesh. One other question, is it necessary to triangulate the faces before export for Unreal? Also not sure what to export from…