Hey guys so I made a tutorial on how I remade this shield from Dark Souls 3. I thought maybe some of you would find this helpful https://www.youtube.com/watch?v=pU10rAyf1jQ
Hi! I am looking for someone who is interested in helping me make character designs for the Antediluvians from Vampire the Masquerade. Almost none of them have any art but I wanna make some designs for them for future use. There are 13 in total. Email me with a portfolio and your rates if you are interested thanks a bunch!…
I am curious, I have been working on and there is quite a few areas of the model that I would love to have an opacity map for, I am just curious if there are any techniques or even a way to bake opacity for a low poly texture sheet, kinda curious because I have ran into this problem more than once and sick and tired of…
I made this gun some time ago on my livestream, last night i figured I would make a quick lowpoly for it, and use it as texturing practice. So..here is my semi-completed lowpoly (a bit sloppy but personal art and no budgets so eh) Will prob put it at around 8-10k. (textured shots are the highpoly)
IMO I wouldn't desaturate the scene, unless you decide to tell a bleak story. I like the way you got it set up now, it's vibrant, clear and gives off a positive vibe like I want to come here with my mates and enjoy a good drink in the hot sun. Anyway, here's my 2 cents. I think it'd be better to frame your dirt around the…
Hey guys. I'm new here and this's my first model here. A model I've been working on for a mod. I tried to be as accurate as possible, yet made some edits here and there, which I thought looked better.
Hello. I know how to make and export all kinds of props to source engine. I want to make my firt hat for TF2. What is the best way to make it? I mean. Is is good to import for example Pyro model to 3ds max? How to export that hat so that it is bind to head bone? How to test it in game? Replace existing hat?
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black. If I make a new scene with new props the…
HOW THE WEATHER CHANNEL MADE THAT INSANE STORM SURGE ANIMATION IN UE4 https://www.wired.com/story/weather-channel-hurricane-florence-storm-surge-graphic/