i liked the first kimono-esque designs better. she looked more like a japanese demon and less "space babe" what with the boobs and blueish skin love the headpiece tho
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
Made this Japanese Alleyway using UE 5 EA to push my abilities in photorealistic rendering using a real-time workflow. Link to my Artstation: https://www.artstation.com/artwork/14842Z Full Video Showcase: https://youtu.be/s-09xUneKxw
Looking, but I haven't found one yet. I am doing a 2D commission that focuses on a Japanese male and found that one in the search for face shapes....I'll post it if I find a decent one.
Hey guys so here I attached some references I gathered. I am planning to do a japanese theme to the skin. I will post some variation concepts later on. Thanks for watching
My GF threatens to burn my dreamcast / snes collection a few times a week but apart from that she understands my job. although the Japanese are work crazy so I'm hardly unique.
my interest in ergonomics comes in part from a severely tight living space, so being a Macguiver may be the best option actually. Perhaps I should take a look into japanese ergonomic retail.
i heard she dies trying to do some ancient lost japaneses spell. aparently theres a lot of important magic words that have pronouciation far to simmiliar to "bukkake" for any good to come of it
Daz: I'd say that Japanese games are probably my favorites if push comes to shove. I'm not sure how they do it, but from my experience it often involves a large beating stick and lack of sleep.