That tracks. I've been using ZBrush because it's very commonly used and I want to make sure I'm familiar and proficient with it, and for its advantages in performance and sheer amount of features. But I'm feeling a lot lately that I want to jump ship when I'm done with my projects.
Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.
First post here! Hi everyone :) I have been working on recreating Briar' (a character from League of Legend) weapon at the best of my -limited- capabilities. This is the main reference I used: And here is my prop both in unlit and lit mode from substance painter, everything stock with "Studio Tomoco" environment: Other…
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…