Just a thought that occured to me lately: Why is it that there are recently only multiplayer FPS that basicly require to have at least 10 or 12 people playing (better to have 32 )? Don't get me wrong, I enjoy those heavy team-play FPS like Enemy Territory or Battlefield(2), but they are impossible to play on private lan…
4.5 updates Ninja Dojo 4.5 1. Fixed Ninja Sidekick to work with 2011 and above Ninja Topo 1.0 1. Added Ninja_Topo Tool in Bonus Tools Ninja_UV 3.2 1. fixed an issue with symmetry mapping doing too much error checking 2. added texture output Format. You can output to .bmp .tga .tif .jpg 3. Added Object Baking. 4. Moved…
For whatever it's worth Amazon had (may still have?) the same policy. A couple years ago they closed a large number of accounts on the basis that they returned too many items and anyone who bought digital goods lost them when they lost access to their account. They did so without any warning telling people they were…
This is interesting. To see someone who has such a great eye for detailed realism in 3D diving into 2D, I'm curious to see your progress. My personal advice on learning the fundamentals is something I usually have a hard time giving - since experimentation is always a benefit, but at the moment I'd say Linework -> Values…
A Senior Environment Artist! http://www.microsoft-careers.com/job/Redmond-Environment-Artist%2C-Senior-IEB-Microsoft-Studios-343-Industries-%28831969%29-Job-WA-98052/2535275/ A Technical Artist!…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
heya, i know this isn't strictly video game art but i hope its ok if i ask here i want to try make a snowbaord design and i was wondering whats the best way to get a shape from a photo. i need to just get the basic outline of a snowboard so that i can start working on different patterns and stuff. what i was thinking was…
Hi everyone. First post to Polycount. Here is a Unity 3D rendering of a sample of my 3d background meshes. Basically, there is a series of 10 meshes with different terrain features but all within the same ecology (for lack of a better word). They are imported into Unity where the user can translate, rotate, and scale them…
Instead of getting all geeky over the popular upcoming games like Mass Effect 2 or Bioshock 2, I'm going to go crazy about the latest update to my favorite indie game. Scorched has absolutely no PR whatsoever, and hasn't had any for the last four or so years (that I know of). As such, not that many people knows that it…