Hey all, Long time since I posted anything here so I thought I'd share something I've been working on in my free time. I call it Shodan. Based on the System Shock villain by the same name, this is my interpretation of what she'd look like if she had merged with the alien biomass from System Shock 2. Worked on it for the…
http://www.ynot2k.com/products/laptops/LAPTOPS.htm Asus z71v Barebones. I have one and have had it for 2 months now. 2 gigs of ram 1600x1050 screen res 15.4" nvidia 6600 go with 128mb of ram (handles a couple million triangle models in max, and 10-20 million in zbrush) SATA HD capable (I have 80 gb with 8mb cache) Wireless…
Wow that's a great price. I've been using Modo since... 301? So for 3 different versions now (I've not upgraded to 701 yet). Honestly, given the choice I wouldnt want to model in any other package. Modo does almost everything you'd need for Dota 2 - the modeling workflow and tools are really good and easy to use, the…
im on it. got 2 short stepbacks. since start of this year america wants also some sort of tax id from european companies ( was solved with one phone call and 2 days until the database of the IRS was updated) second one was a wrong bankaccount that was bound to the wrong company ( another 2 days down the dumps) finaly all…
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
some more modifications to the script: this time it will automatically figure out the size of your bitmap, based on the size of the diffuse texture applied to the selected object. macroScript saveUVstophotoshop category:"Dejascripts" tooltip:"unwrap UVWs into photoshop selection" Icon:#("GameTools",2)(if selection.count >…
Hello every one! I think this topic would quite fit to my 2 questions. I read in the UDK manual that it is possible to use the same animation package for 2 different meshes, only the bones of the meshes has to be the same number, hierachie and naming. So I tried to import a skeleton in UDK - but without a mesh. And I got…