The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.
http://www.buy.com/prod/wacom-intuos4-medium-pen-graphics-tablet-8-8-x-5-5-5080-lpi-mouse-pen/q/loc/101/210904541.html I personally got mine from here with a student discount http://www.provantage.com/wacom-ptk640ac~7WACM19N.htm
ooooh haha I forgot about the resize-not-really-rezise :P I have a little piece of code for that if anyone is interested, for Safari : (FUCK I tried dragging it in the text box and it disappeared with a puff of smoke wth) Here it is again : http://www.bit-101.com/blog/?p=2178
Cool moonlight streaming in a window. Orange incandescent spilling in from the hall. Look to movie lighting for inspiration. Go to screen grab websites like Evan Richards blog Cinematography Frame Grabs Info about analyzing movie set lighting: http://wanderingdp.com/cinematography/cinematography-school-lighting-ratios-101/
Hi Repete, i'm not able to configure your Quixel Material Vp. I add cfg file in config folder, then I create a new palette layout, but I don't see the Quixel Material VP in properties...Can you help me please? I'm modo 901 sp1 on Osx Ty
Hi Everyone! I just finished a bunch of renders of this 1971 Modified Miura SV. It was modelled in Max an rendered with Vray. I've never really tried photo realism before so this was a definite experiment. This might not be a thing that is typically polycount oriented (it is high poly and a boring car), but I Learned A LOT…
Hi guys I've just finished uving my character with 13 different uv patches in Max and am having some issues getting textures to entirely fill the desired UV patches. At the moment I've got two gradients (one entirely black, one entirely white) going into the composite map which is going into the mask slot of a material…
http://www.jaggedalliance.com/index.php?id=35&tx_mmforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101&tx_mmforum_pi1[page]=11 Second post down. It's apparently the same system used in Brigade E7 which I have yet to play. Like I said, might be ok, but not quite what we hoped for.
I believe you'r kind of missing the point here. Welcome to "How to make a women in to an object 101" The little respect I had for Overkill, which wasn't the highest to start with, is gone. I shouldn't burn bridges and what not, but I would never for the life of me work for them, this just adds to it.
Cath, did you read the help/watch the 101 video? It says how you deal with image buttons, once loaded, left click to en/disable a texture. Your strange normalmap I have no idea honestly. Maybe you could pass me the file? Email's l.corijn at gmail.com