Yes! drawing/modeling vids sped up.............oh come on, even you would want to model this fast yet proficient some day and say that you made it in 1.5 hours. :D
Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
Yep. If anyone's modeled engine casing (with precision!), this plug-in's the best thing since sliced bread. http://ie.picclick.com/1992-KTM-125-right-side-engine-casing-crank-281138653532.html
Started doing a paintover of one of my daily sketches, here's where I got to after about 1.5 hours of work. Still going with it, there's a lot more I want to do yet.
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
[ QUOTE ] i'd say it needs a blackmetal logo on there, somewhere, like in this example: http://www.redstream.org/images/coverArt/Opeth_Orchid.jpg [/ QUOTE ]God forbid you middle mouse click on the image in firefox!!!!111
Hi i'm 16 and i have been in the environment modeling 1,5 years. Everday i improve my skills to modeling environments. I want see your suggestions. Portfolio
this one does that if you just assign shortcuts to less subd , more , etc . i use it all the time ;) http://www.polycount.com/forum/showpost.php?p=970153&postcount=119
11k triangles for the hole mesh not including the teeth - there is a lot of potential left to optimize the mesh ... the redesign of the teeth isnt lowpoly yet... i have to bake the normalmap an alpha for those...