Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw). Things about the character: The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
@o0Ampy0o I totally agree with you that the normal maps are handpainted or animated frame by frame. Not the light and shading. The advantage of animating the normal maps frame by frame, gives them the ability to change the lighting anyway they chose. This saves a lot of work when it comes to shading frames. Say they want…
The edge loops around the eyes are fine but the ones around the mouth are going to deform weird if animated. Since most low-poly free-to-play MMOs contain all the facial animation of of a dead maniquin that's not really the biggest concern. What I was mostly trying to point out is that the way you have the bottom of the…
We have this existing image that has been our logo for almost 2 decades on a couples dating website. It's 2 different models (male and female) in the different colors. The colors represent (in order) single male, single female, couple female/male. There is not much we can do with these. We would like to have someone create…
I'd say it really depends on your needs, but for most small studios I would probably recommend rigging with joints. Joints will give your animators a good amount of flexibility without a ton of setup time. If you're hoping to achieve the level of fidelity seen in feature films like Planet of the Apes or The Avengers you…
@Slipsius, sorry for the double post. I came back looking for the 1st one the next day, and couldn't locate it (I'm new to polycount). Then I read the forum rules, and realized that I didn't label it correctly, so I assumed a moderator had deleted it. So I reposted it with the correct heading. Thanks for linking me back to…
Toolbag V4.03 Win10 Hi. I have a problem with animation sets not playing the frame ranges I have set them to. Playing the parts of the fbx file plays the loops sort of ok. Setting frame ranges seems to randomly splatter the playhead all over the place. Also is it possible to set the timeline display to frames instead of…
Fractured Reality Studios is searching for an Animator to help out with our horror turn-based RPG in VR! This is a full time, paid position. We do not have a website set up yet, we are aiming to have it up in the next few weeks. A new marriage of horror and JRPG elements, culminating in an immersive and thoughtfully…
Hey BEESTONIAN, Thinking about the definition now, something like animation or animated illustrations might suite more. The animation were done and prepared in different applications. Most of the work was done in After Effects (lights, movement), but the flags were done in Maya. Some of the standard plugins of After…