Art style, color pallet & execution, are what make a vivid environment for me. I have a tendency to side toward stylised work though, but a finely executed normal piece is all the same.
Your models have a great, styolized silhouette. Also, a bit off topic, somebody should make a really low poly RTS for the PSP sort of like this. I would love that. xD
I really dig the style that you're doing. It's very World of Warcraft-y, and stylised. I can't give much critique else than the blue in the last table looks abit out of place.
Rigger for games needed for a university project (September to April/May) for a stylised short film in UE4. Just human rigs unless we have loads of spare time and need others. You can email me at bethanyfox98@yahoo.co.uk with your portfolio and any questions. Thank you!
I'd never really done any stylised hand painted textures. Looked like fun, I buckled and well....you can never have too many crates. Definitely room for improvement - any crits you have would be awesome. Thanks! Mpeadon.com
I wanted to do a Material study and work with a stylised art style so that I could expand my technical arsenal, so I decided to make some assets from the popular TV series Rick and Morty. https://www.artstation.com/artwork/3D4xB
Sweet aircraft design :) For me it brings to mind Mario games with its cute stylised aesthetic - but this kinda seems at odds with the rest of your environment - which might detract from its cohesiveness as a whole
Ok cool,i will try and keep with proper stylised then. I'm also making mine quite grimy, pizza boxes on the floor, etc. So hopefully it's different from your current clean style =)
Some nice pixeling here. Props mansir, that's one stylin' gladiatah! Johny: the gay leather theme is all you! :P SupRore: dont give up like i did and it'll be fine.
I was going for a semi-stylised look hence why i went with sculpted hair as well in the design. Maybe if i tone down the glossiness or tweak materials might get better results. Thanks tho :)