hey guys thanks for the deeback :D So since the likeness was lacking a fair bit ive been playing aroudn with the sculpt, still struggling though, any tips for getting a likeness? Ive setup image planes in zbrush using the image plane plugin adn have matched most landmarks up, but it doesn't seem to have that likeness alot…
I want to make some hair textures in this type of style but im having issues getting that really specific shape down and just in general trying to get any shape thats really organic like this. Does anyone know a good workflow for getting the type of decals like this?
I forgot to mention that I really like the texture of her shorts. I think you should strive to make the boots and the rest of the textures like that. I'm not sure what it is with the rest of the textures, they just seem to fall short of her shorts (pun not intended). The freckles look much better. I'm liking her new hair…
Hey guys, I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again. So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way…
I really like where this is going; especially the second and fourth headgear. Personally, I kind of like how clean he is, but the clothes should be a bit lightened near the arms and areas that bend a lot and his cuffs and the bottom of his front flap dealie - you've got some broad hints of it already; this would just be…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hey there, I manly work with DDO if it is about texturing and so. And at some point I wondered if there is a way to create texures that can glow or at least look like they are for some of my work (will ad the Work as pic on the bottom). Some time ago I worked on a Stonesword with imprinted Rune's and tried to find a way to…
Textures wise... Not sure whats going on, it looks like you went for cartoon style colours and texture but with next gen (READ: UE3, Crysis etc) style rendering. Theres nothing wrong with that, but the final result comes over muddled. It may also be your light setup. Can you post the d/s/n flats? Also textures wise, I spot…
If you like half life 2 you may like this. Awesome short movie called Alive in Joburg by Spy Films...the guys that did the breakdancing citroen commercial and the short about the police robots. This is really well done. check it out. http://www.spyfilms.com/whatsNew.html
Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow. But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs?