Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…
Hey everyone, Just wanted to share what I've been working on for the last few weeks. Questions and critiques are more than welcome. : ) I wanted to create an environment with procedural textures using substance designer in Unreal Engine 4. Below are high res screenshots of the final environment, along with a general…
That outfit has no place in a war zone . That could make sense in reality, but in a game??? a game that portrays fictional characters? I mean, let me ask you this, can you differentiate reality from fiction? Are you really so insulted by a bunch of polygons? A real woman != bunch of polys that look like a woman, or a…
That´s a bit too broad and Imo depends on what OS you want or need it for. If you need perpetual licenses, portable version(s) etc. What features and file formats you want/need. As an example; Affinity Photo is only available on Apple devices and Windows systems. https://affinity.serif.com/en-gb/photo/ DDS file format is…
Hello hello, my name is Anthony and I'd love some feedback on my all-around portfolio. https://docs.google.com/presentation/d/1C6tX9N63vaqJvRwZUlS-13JEd5jT7438icR-JheRwCo/edit?usp=sharing
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…