[ QUOTE ] Im sure Square gets the same support as other studios... And all their major titles for past 10 years havnt been on Sony platform either.. [/ QUOTE ] Im not even going to coment on that.. how can you possibly say the ps2 was not square enix majority console? The ps3 runs linux. You can develop anything you want,…
Oh yeah I still get excited! The other night I was playing the first resident evil on PS3 and realized that when it first came out and I played it on a JAP import PS1, I bunked off the work experience part of the college course I was doing to play it. I only took the course to get the government grant so I could get a PC…
In what platform you'll release that model? PSP? 3DS? NGP (Vita)? PS3, PC (as RTS/MMORPG enemy)? Consider those consoles for your polycount and texture size. I'm sure PSP's max texture size is at 128x128, DS has alleged max texture size of 2048 x 2048, but most DS games utilize lower texture size. In "assigning" meshes to…
Well back in the day it wasn't that games development was secretive, the amount of websites and social media wasn't at the level that it is now. Many like Facebook, Twitter, Youtube, etc didn't even exist. I was working at Psygnosis at the time. We used Softimage3D and Alias PowerAnimator as our main 3D packages. But there…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
"- there seems to be some problems when working with large textures with many layers (4096x4096 @ 72dpi), and file saving. I have some files that are close to 16gb psb files, and saving them will take anywhere from 10 to 15 minutes at times while using CS4 64 bit, with very beefy system. Working in the files themselves is…
Quick free hand project I did overnight that took heavy inspiration from old PS2 and PS1 horror games. I focused on trying to fit as much detail into the low res texture in the time I gave myself. more images and 3D viewer on my artstation: https://www.artstation.com/artwork/o8Goq
what about that new lara croft one... i forget the name. but that's for XBLA and it's pretty fun co-op, it has some puzzles. I think it's not too violent and it's stylized, so you could probably pass it as a fantasy game lol EDIT: it's for PSN as well. Yeah, go with ps3? it has Fat Princess :)
MAJOR PSA! Do not install sagethumb or similar programs! If you did and you have issues with apps crashing, the right click menu, and/or the icons on the taskbar. Sagethumbs is the problem. I imagine some of us have it installed for thumbs on our psd files. here's a quote from a reddit post i made about this.
PS2 doesnt use OpenGL but proprietary API, ps3 will use OpenGL ES + Cg. also alpha sorting is necessary in gl just as in dx, so that is not the reason. You can as well kill fillrate with lots of blends in GL just as in DX.. it really is just a matter of how much time or importance such a feature is being given.