Any item for the miscellaneous slot (for heroes that have them)? Edit: I just counted, heroes that have a misc slot are: Axe, Brood, Chen, Dazzle, DP, Drow, Lesh, Mirana, Morph, Nyx, Spectre, and Weaver.
Looks like fun. Could be better if NPC's built the buildings "like Doozers in Fraggle Rock :) " but that's just personal taste I guess and a bit before your time :poly136: https://www.youtube.com/watch?v=T6M_DgVdhtQ
Its so empty, and 90% of the npc's you meet/interact with seem to be enemies. I can understand why it was that way in Bioshock 1/2, but it seems like such a shame for a world as open as this to have no one friendly around.
Cool texture! I kind of want to know more about the background you used in these images though. Did you just make a backplate and add the shadow in photoshop or were you using some kind of cyc wall?
specsowl, Yep you called it, that is where I pulled my inspiration for the fat monster! But yes the professional feel a bit uninspired mostly because they were run of the mil npc model heads for resistance on the vita. Anyways Thanks!
In this second part of the artificial intelligence we use the Nav Mesh system that comes with Unity. The NPC will choose between staying idle or moving around, and he can attack us. https://www.youtube.com/watch?v=S4-Nx5cnhy0
Hey guys! quick question here, i would like to know from your experience, what type of polycount are you using for characters in a current gen game. If you could tell the numbers for main characters and npc and the type of game/title if possible. thanks!
Morrowind just kills any quest lines related to dead characters. It's kinda boring since the game doesn't adapt. I'd appreciate if npcs would just kick your ass it you attacked them, or ran away.