I love you. Deleting the custom split normals solved the shading issues I think entirely (have to do a closer look). I didn't know that was a thing until now. I'm honestly not sure how autosmooth does the calculation. Is it anything above the number or below the number (< than 90 or than 90. )
Ive gone through numerous iterations since my last post, here are the results! I've refined most of the forms and proportions on the arms to a level I'm happy with, currently I am working on finishing details that still stick out and bother me as well as finding ways to make bits under the armor plates look more…
I know I didn't fully explain the process the chest went through to get to release before, but it's not as simple and forced as maybe it seemed from my earlier post. Or desperate, for that matter. There were a number of artists approached about this, and all of the work submitted for evaluation was work that was popular…