Hello everyone, I would like to know more informations about Materials and IDs. I know that you can have multiples IDs on a mesh. By having multiples IDs, you can assign multiples materials on you mesh. But can you have multiple IDs and a general ID that gather all IDs ? Here is an example, I have a sphere with two IDs…
This only works if the mesh in question is so close to exactly what you need that it requires little or no modification. Otherwise your artist ends up having to spend time "fixing" it which can often be as much time as making it from scratch in the first place. Not to mention trying to match said asset to the art style of…
Hi all, I'm going to be creating a statue of a cloaked man with his arms resting in the middle, similar to how this guy in a jedi costume looks/is posed (attached). Can anybody please offer ideas with creating a base mesh thats suitable for sculpting in zbrush. I'm pretty new to zbrush, however have watched quite a few…
Hello there! I had the same problem as well... Spent a lot of time looking for info about this weird behavior and nothing at all :poly141: Finnaly I found this topic and went further ahead reading info on Maya Crease Sets. Here's the solution: You don't need to worry about creating infinite crease sets for as much as…
Thanks, guys. My instructor wants me to animate it and bring it into Unreal. I think I read somewhere that Unreal can only handle the skeletal mesh with virtual skeleton inside it, if that's the case it totally f's up my shot at breaking the mech into seperate pieces (i.e. the forearm, hand, torso, and so on) to keep them…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
So say you have a static mesh, you want to have that static mesh have multiple "versions" of itself that look different. Now you want to swap between versions of that object based on a button press. So as an example, you have a statue of an elephant but when you press a button the statue remains, but now its a giraffe.…
Hey all - Been using Painter for a little bit now and I love it. Though I haven't tried baking any maps with it yet as I've just been using xNormal like I always have. But I've now come across a mesh that I need to explode in order to get a good bake, and I've heard Painter can eliminate this step entirely by using Match…