Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
This was an older work which I modeled for practicing because I liked its design. I decided to finish this piece for my portfolio while looking for work. I fixed inaccuracies from my previous iteration. I am going to make a lowpoly version of it and texture it (in Quixel). Just finished getting my finalized normal bake and…
What an awesome game. It has its flaws for sure and it doesn't hold your hand and guide you so I can imagine a lot of players getting bored or confused with what they have to do. You take on quests and some are main quests that progress the story but they aren't stated as main so it encourages exploration. Flaws are that…
Hi there, having quite a few problems trying to get the blasted program to export a working model for a weapon for tf2. The problem I'm having is this: Use .obj files: Use .smd files: Error: texture file 'vgui/resource/icon_play_once' does not exist or is invalidCTargetTGA::Compile START -…
Thanks for the critique Jeremy. Yes my newest iteration I made the head larger and the helmet slightly bigger. I also shortened up the pointy part of his belt. Good eye on the pauldrons I definitely agree. When you say the chest should be bigger do you mean his pectoral plates? I think the brown part of his belt could be…
you need to iterate through your selection and copy the position property into a separate array. Something like: //plugs in programming keyboard...posArray = #();for o in selection do(append posArray (deepCopy o.pos);) I am not sure if pos will be referenced here instead of copies (like simple values) so thats why I deep…
I think right now in Maya, it only allows you to turn the iterations down to 1, so it will change the shape a little when rescaling - but if you run the same command manually you can change the iterations parameter to 0 and it preserves your exact shape. Or make a custom window for it :) I do like the one feature in that…
[ QUOTE ] [ QUOTE ] On the lower model where you have smooth - poly - sub-d you just have to add more subd iterations, see if it will look like smooth after that. [/ QUOTE ] Hm, I think this is where I'm getting confused with terminologies. This is my convert to sub-d options menu : And this is the result :…
Saying that 99% of the output is garbage makes no sense. It is a work in progress and its part of the AI generation process to reroll and iterate & prompt craft to get the results you want. It takes time and iterations. Just like any other process creating art does. Its the same with sculpting. Does the image below look…