This was an older work which I modeled for practicing because I liked its design. I decided to finish this piece for my portfolio while looking for work. I fixed inaccuracies from my previous iteration. I am going to make a lowpoly version of it and texture it (in Quixel). Just finished getting my finalized normal bake and now i need to get the other maps done for texturing. In the meantime, here are a few high-poly shots (will have more in the future).
![Image: https://us.v-cdn.net/5021068/uploads/editor/a9/0atr35lrznry.jpg](https://us.v-cdn.net/5021068/uploads/editor/a9/0atr35lrznry.jpg)
For comparison from the first iteration (was missing audio jacks and some other minor details):
![Image: https://us.v-cdn.net/5021068/uploads/editor/85/4vzxxjoqdfrp.png](https://us.v-cdn.net/5021068/uploads/editor/85/4vzxxjoqdfrp.png)
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Here's a random rainbow Color map
Overall I am satisfied with the general results, although I will say that there are many aspects I could have improved for this.
I made some weird lowpoly choices like insetting a face just to get the floating geometry to bake without any skewing with handplane and a few other minor things.
In general, a fun piece that I have no regrets revisiting now.
Triangle Count: 10,751
Texture Size: 4k Albedo, RMA, Normal
Marmoset Viewer available in my Artstation.
https://www.artstation.com/artwork/QLQPr